Board Layout
Cards
- Map tiles (3x3 inch tiles five variations)
- Character cards (Contains a punny name, your crime, special abilities, etc)
- Contraband cards (Smuggled cell phone, shiv, stolen keys, rope made of bed sheets)
- Punishment cards (go back to your cell, miss a turn, etc)
- Reward cards (extra turn, and other perks)
Mechanics, Game Play, and Win Conditions
Each turn you were supposed to lay a map tile to expand the maze or block an opponents path, you would then roll a four sided dice, and move that many spaces through the growing maze. If you rolled a number higher than spaces available, you were to move the maximum amount of spaces possible. Throughout the maze were three types of individual spaces green, red, and contraband spaces. Landing on green would trigger a reward, red a punishment, and a contraband space would give you a contraband card. Before you were able to escape/win you had to gather the four pieces of contraband.
If you get "caught" with a punishment card you had to give up one random piece of your contraband and return to your cell. Additional game mechanics include special abilities for characters (if you get caught you choose which cell, If you get caught you don't have to give up contraband, and others depending on your character.) Once you gathered your contraband, you would move towards the escape point and finish the game.
Experimental
I was toying with the idea of a mechanic where a guard can chase you through the halls, but unfortunately the logistics of it didn’t fit in with the overall game play.
I was also trying to experiment with easy, medium, hard modes depending on age range, but it made the rules to confusing.
I was also experimenting with some basic cooperative play where players work together to escape, but this made the game way to easy.